User-Centered Design
02/02/2022 Compiled by Valmeek Kudesia
Principles of Good Design
Simplify the structure of tasks
Make things visible
Get (mental) mapping right
Exploit powers of constraint
Design for error
Explain affordances
Intentions, Actions, and Outcomes
Navigate intentions, actions, and outcomes with help of Principles of Good Design
Action Stages
Forming the target
Forming the intention
Specifying an action
Executing the action
Perceiving the state of the world
Interpreting the state of the world
Evaluating the outcome
The Gulfs
Gulf of Execution - Difference between intentions vs allowed actions
Gulf of Evaluation - Difference between the effort a person must exert to interpret the state of system vs how well expectations & intentions have been met
If Gulfs are too wide, then action or use will not proceed e.g.
is more burden to use the object and verify expectations are met vs not using the object at all i.e. "more trouble than is worth"
Reference
Donald Norman, "The Design of Everyday Things"